

To do this you will use your turns to build buildings, recruit and move armies and navies, research technology, send spies and ambassadors to other regions, and negotiate with allies and enemies to try and achieve your goals. Each campaign has several options related to goals and length, but in general your job is to control a certain number of total territories by the end, with some specific areas you are also required to control. Within the Grand Campaign you have the option of playing as a whole host of countries, from the great powers of the time such as England, France and Spain to smaller and farther flung countries such as the Mughal empire in South Asia.
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But enough details in the introduction, let’s get to the full review. And E:TW expands on earlier titles by adding naval battles, more independent regional administration and more.
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And this time the wait was only three years! With its blend of turn-based strategy and real-time battles, the Total War series offers something for almost everyone. However, that all changed late last year when Empire: Total War (E:TW) appeared on the Mac, brought to us with a conversion by Feral Interactive (yet again) by way of publisher Sega and developer Creative Assembly.

Alas none of the earlier games in the series made it to the Mac, nor did Medieval II, making R:TW look like something of a one-off. While we missed out on the first two games in the series, this was seemingly a sign of the improved state of Mac gaming. Though it was six years late (not atypical) it was the Gold Edition meaning it included the Barbarian Expansion pack. Mac gamers (and if you’re reading this presumably you’re one of them) rejoiced when Rome: Total War (R:TW) made its way to our platform.
